Rules & Regs for Henry's Headway Challenge

23-Jun-2010

 

HENRY’S HEADWAY

CHALLENGE

MONDAY 12TH JULY 2010

BUCKMORE PARK

RULES & REGULATIONS

1.         EVENT FORMAT

 

Registration                  1000hrs – 1100hrs                                

Welcome                      1120hrs

Drivers Briefing             1130hrs – 1215hrs

Practice/Qualifying        1245hrs – 1335hrs                                

2.5hr Race                    1400hrs – 1630hrs                                

Presentation                  1640hrs

 

2.         REGISTRATION/DRIVERS BRIEFING

  1. Teams / Drivers will not be permitted to participate in any part of the event if they/he/she fails to register (sign on).
  1. Any teams / drivers who do not attend the drivers briefing will not be permitted to participate in any part of the event.                                 

 

 

3.         PRO / CORPORATE CLASSES

           

The Pro/Corporate Class represents 2 separate classes.

1st - 3rd Pro teams will receive prizes regardless of overall finishing positions.

1st - 3rd Corporate teams will receive prizes regardless of overall finishing positions. 

 

4.         QUALIFYING.

           

a.         Once practice is over, the green flag will be waved by the main flags marshal, signalling a 10 minute qualifying session. Teams may use the full 10 minutes to qualify or choose to remain in the pits to conserve fuel and only complete 2 – 3 laps (example). It is compulsory for teams to qualify. Once the chequered flag is shown, signalling the end of qualifying, teams must return to the pit lane, or where directed.

 

b.         During qualifying, any team that commit the following offence’s, will start the race from the back of the grid. Advantage by contact, overtaking under the yellow flag, loosing control (spinning out) under the yellow flag, multiple contact or kerbing.

5.         RACE PROCEDURE

 

  1. Practice will be a minimum of 30 minutes and up to a maximum of 40 minutes. During this time all registered drivers must practice, completing a minimum of 3 laps.
  2. During practice, any team that commit the following offence’s will start the race from the back of the grid. Advantage by contact, overtaking on the yellow flag, loosing control (spinning out) under the yellow flag, multiple contact or kerbing.

c.         Teams are reminded that they must help each other to bump start the karts after a pit stop. (A separate kart briefing will take place in the pit lane after the drivers briefing).

d.         Karts are hand built therefore each and every kart will be different.  Drivers should explore the handling capabilities of their kart during practice. If a team decide there may be a problem with the performance of their kart. They may return the kart to the pit lane. A Club100 kart tester will be available to test the kart and make any necessary adjustments. A replacement kart will only be allocated at the discretion of a Club100 official.  

e.         Grid formation for the race will be 2 by 2.

f.          It is the responsibility of each driver to start in his/her correct grid position. If a team is not in their correct grid position, the Starter may still start the race regardless.

            g.         The poleman will control the pace as the pack approaches the start line.  No other driver may overtake the poleman before the start line.  Any driver jumping the start will be black-flagged. This includes any drivers breaking formation and/or driving up alongside drivers ahead of them prior to the start.

h.         If a driver spins and stalls, s/he must move the kart to a safe position off the racing line and await a pusher kart.  Drivers are not allowed to push start themselves.  A driver attempting to push-start themselves will result in a black flag with a 5 minute penalty.

  1. Competitors must accept the safety of the pusher kart drivers is of paramount importance, therefore, they are at liberty to refuse to start a kart in a dangerous position.
  2. During the race, teams suffering the following circumstances will be allocated another kart if there is one available.

Engine seizure, complete ignition unit failure, complete carburettor failure, complete brake failure (unless sustained by driver error); complete failure of a major mechanical component (unless sustained by driver error).

k.         No replacement kart will be allocated to a team that becomes involved in any accident, either sole or multiple, that renders the kart broken.

l.          No replacement Kart will be allocated to a team that incurs the following breakdowns – Broken chain, broken track rod, broken exhaust.

m.        During the race, if a team are un-happy with the performance of their kart and wish to change it, the kart must be tested by an official kart tester before any decision is made on a kart change.

 

6.         CRASH DAMAGE

During the race, if a team sustains obvious crash damage they will have to wait for it to be repaired.  If however, it is not repaired within 10 minutes, another kart will be allocated to that team.

 

Please note:     If a kart has obvious crash damage the above rule will apply regardless of fault or blame.

 

7.         FLAGS

 

a.         The following must be adhered to:-

Union/Lights                  Race starts

Red                              Race stopped. Slow down, no overtaking, stop where directed

Yellow                          Incident ahead, caution advised.  Slow down, raise hand & no overtaking allowed until the incident has been passed

Red/Yellow Striped        Caution, slippery surface ahead

Black/White Diagonal    Driver warning for contact, kerbing etc.

Black                            Driver excluded, return to pits for a stop / go penalty – minimum 20 seconds.

Black/Orange Circle       Mechanical failure, return to the pits.

Chequered                    End of race, return to pits

 

 

b.         Yellow Flags                 Should a driver overtake on yellow flags and realise the

                                     mistake, it is permissible for this driver to decelerate and signal for the other driver to re-pass.  It is incumbent for the other driver to re-take his/her position immediately, or the first driver is at liberty to carry on racing without penalty.

           

c.         Penalties will be given to drivers who ignore these signals. Ignoring the black flag will increase the penalty by 10 seconds each lap.

8.      GENERAL

  1. All teams must make no less than 5 fuel stops during the race (see rule 8b). 

All teams will start the race with a full tank of fuel.

  1. Fuel Stop Windows:

Each team must make one fuel stop in each ‘fuel stop window’ allocated as follows –

 

Window 1 = Race start* through to 20 minutes of the race

Window 2 = 30 minutes through to 50 minutes of the race

Window 3 = 1 hour through to 1 hour 20 minutes of the race

Window 4 = 1 hour 30 minutes through to 1 hour 50 minutes of the race

Window 5 = 1 hour 55 minutes through to Race finish

 

  • Teams must complete one full lap before making their first fuel stop
  • In the case of a driver attempting to fuel before completing a lap will be sent back out on circuit.

 

Teams failing to stop in each allocated 'fuel stop window' will be black-flagged and subject to a 40 second stop/go penalty. 

Teams missing a fuel window due to a red flag must stop within 3 minutes of the restart to complete this window. Failure to do so will result in a 40 second stop/go penalty.

 

  1. Teams may change drivers during fuel stops.

 

                        What constitutes a minimum requirement for a fuel stop?

 

                        * Full Tank. When refuelling, a full tank of fuel must be filled into the kart on every fuel stop.  Chain lube must be applied.

 

  1. Deliberate and excessive use of rumble strips/kerbs is prohibited.  Warnings will be issued thus:

1st offence        Kerbing board and/or 1st warning flag

2nd offence        2nd warning flag or black flag

3rd offence        Black flag

 

e.          Carburettor adjustment is prohibited.  Result black flag, report to the pit lane official.

  1. Deliberate use of contact is prohibited.  Warnings will be issued thus:

1st offence        Contact board and/or 1st warning flag

2nd offence        2nd warning flag or black flag

3rd offence        Black flag

g.         Drivers who gain a position advantage by contact will receive a black flag. Penalty – Stop Go (minimum 20 seconds).

  1. Furthermore, drivers who attempt a manoeuvre that results in an accident may receive either a warning flag or the black flag depending on the severity of the incident.
  2. Drivers who fail to respond to the yellow flag (i.e. overtaking under yellow) will receive a black flag.  Penalty – Stop Go (minimum 20 seconds).
  3. If a team receives a black flag on the last lap of the race.  The team will be deducted 1 lap in place of a timed penalty.
  4. Suits, helmets and gloves must be worn correctly.  Drivers will be black flagged if they fail to comply with this rule.
  5. Any driver loosing control of their kart under a yellow flag situation will receive a black flag. Penalty – Stop Go (minimum 20 seconds).
  6. Any further penalties will be at the discretion of the Clerk of the Course.
  7. Competitors are responsible for the behaviour of their supporters, family and friends.
  8. Competitors are reminded that anyone using foul language or threatening behaviour will be excluded from the event.

 


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